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	<title>Comments on: A second act for Second Life?</title>
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	<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/</link>
	<description>Get to grips with the issues affecting world business</description>
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		<title>By: Djarum Tigerpaw</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-344</link>
		<dc:creator>Djarum Tigerpaw</dc:creator>
		<pubDate>Thu, 15 May 2008 09:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-344</guid>
		<description>Well, I&#039;m in second life, just for the fun of it..and using it as a work tool, might be the last place for it to go. The last however many months have been devastating for Linden Labs. Asset server issues, inventory mess ups, and severe crashes on everyones end (computer related or Server based) has caused a lot of if&#039;s on whether or not to purchase land there. Alot of people have been complaining that they are tiering down(subtracting land from their accounts) due to the problems. The stability of the mainstream viewer is the issue. Linden Labs has to come up with something more stable and less demanding on older computers. Technology moves fast for companies, but the public has a harder time following along. The misuse of scripts and HUD&#039;s cause most of the problems. and the campers... well lets not even go there. Most definitely use Second Life for work. It would help out the community tremendously. Any folks who want to look good going to a meeting give me a shout. Check out Naughty Skin, Analog Dog hair.....a few more but you will have to message me for that! :))</description>
		<content:encoded><![CDATA[<p>Well, I&#039;m in second life, just for the fun of it..and using it as a work tool, might be the last place for it to go. The last however many months have been devastating for Linden Labs. Asset server issues, inventory mess ups, and severe crashes on everyones end (computer related or Server based) has caused a lot of if&#039;s on whether or not to purchase land there. Alot of people have been complaining that they are tiering down(subtracting land from their accounts) due to the problems. The stability of the mainstream viewer is the issue. Linden Labs has to come up with something more stable and less demanding on older computers. Technology moves fast for companies, but the public has a harder time following along. The misuse of scripts and HUD&#039;s cause most of the problems. and the campers... well lets not even go there. Most definitely use Second Life for work. It would help out the community tremendously. Any folks who want to look good going to a meeting give me a shout. Check out Naughty Skin, Analog Dog hair.....a few more but you will have to message me for that! :))</p>
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		<title>By: Daniel</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-343</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 15 May 2008 08:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-343</guid>
		<description>I have tried Second Life anda given up. I really like the concept but there are too many bugs and too much lag. For example, avatar looks is an important part of SL and there are bugs that has been around for years that cause your avatar to be mishaped on other peoples screens, while you look perfectly ok on yours. Bugs like this one, that never gets fixed, the lag and general instability of the platform cause even SL fans (like me) to eventually give up. I hope SL can sort it out eventually, or that some other large company (Google?) create a stable virtual world.</description>
		<content:encoded><![CDATA[<p>I have tried Second Life anda given up. I really like the concept but there are too many bugs and too much lag. For example, avatar looks is an important part of SL and there are bugs that has been around for years that cause your avatar to be mishaped on other peoples screens, while you look perfectly ok on yours. Bugs like this one, that never gets fixed, the lag and general instability of the platform cause even SL fans (like me) to eventually give up. I hope SL can sort it out eventually, or that some other large company (Google?) create a stable virtual world.</p>
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		<title>By: Rodion Resistance</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-338</link>
		<dc:creator>Rodion Resistance</dc:creator>
		<pubDate>Thu, 15 May 2008 00:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-338</guid>
		<description>I am a Filipino working for a metaverse development company based in Cebu City, Philippines. Two years prior to joining this company, I was (at first) just a casual, curious SL user and &quot;explorer&quot;, just trying to see what this new technology was all about (because I was an avid fan of simulations, both for entertainment and education, because I was in the academe at the time, working for a local university) and trying to figure out if there are potential benefits from it. Coming from a developing nation, I&#039;ve seen how little things like cellphones and email can dramatically transform how things are done in a country like mine. 

When I got into SL, I was amazed at the variety of people (being global in nature) and the fact that you can actually create things using only its inworld tools--you don&#039;t have to be an expert in say, Maya, or 3D Studio MAX, to actually recreate an entire university campus or say, design a new concept vehicle. Because of this, I was able to learn the complex interface (it takes patience but the rewards are great) and in a matter of months I was already selling my creations inside this world, and was able to convert the inworld currency to my currency, Philippine Pesos.

This had a tremendous impact to me, because in Second Life, I saw a level playing field--a place where people won&#039;t judge you for what degree you&#039;re holding or what school and country you&#039;ve graduated from--it&#039;s all about output rather than prestige, and what better way to showcase quality output than to thrust a quality virtual item literally &quot;in the face&quot; of an SL-using corporate executive 10,000 miles away from where you are, and let him judge your work directly, and then get hired immediately to help enable their company to establish presence in this engaging world. And yes, prestige eventually develops later, for if you just work hard on your skills and be diligent in learning all about how makes this virtual world tick, you can make it serve your purposes in the world of eCommerce.</description>
		<content:encoded><![CDATA[<p>I am a Filipino working for a metaverse development company based in Cebu City, Philippines. Two years prior to joining this company, I was (at first) just a casual, curious SL user and &#034;explorer&#034;, just trying to see what this new technology was all about (because I was an avid fan of simulations, both for entertainment and education, because I was in the academe at the time, working for a local university) and trying to figure out if there are potential benefits from it. Coming from a developing nation, I&#039;ve seen how little things like cellphones and email can dramatically transform how things are done in a country like mine. </p>
<p>When I got into SL, I was amazed at the variety of people (being global in nature) and the fact that you can actually create things using only its inworld tools&#8211;you don&#039;t have to be an expert in say, Maya, or 3D Studio MAX, to actually recreate an entire university campus or say, design a new concept vehicle. Because of this, I was able to learn the complex interface (it takes patience but the rewards are great) and in a matter of months I was already selling my creations inside this world, and was able to convert the inworld currency to my currency, Philippine Pesos.</p>
<p>This had a tremendous impact to me, because in Second Life, I saw a level playing field&#8211;a place where people won&#039;t judge you for what degree you&#039;re holding or what school and country you&#039;ve graduated from&#8211;it&#039;s all about output rather than prestige, and what better way to showcase quality output than to thrust a quality virtual item literally &#034;in the face&#034; of an SL-using corporate executive 10,000 miles away from where you are, and let him judge your work directly, and then get hired immediately to help enable their company to establish presence in this engaging world. And yes, prestige eventually develops later, for if you just work hard on your skills and be diligent in learning all about how makes this virtual world tick, you can make it serve your purposes in the world of eCommerce.</p>
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		<title>By: SL Resident</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-337</link>
		<dc:creator>SL Resident</dc:creator>
		<pubDate>Wed, 14 May 2008 19:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-337</guid>
		<description>Very interesting article and comments. I have visited SL  for 1 1/2 years. In that short time I have seen alot of changes. I entered SL after listening to Science Friday on public radio discuss it and seeing several articles about it. I have found it an immensely rewarding place to visit. I live VERY remote in RL. There are no local places to visit and discuss topics, to continue my education, or to hold  business meetings. I have found this and more in SL. I have found that you can create what you want in SL.  SL is not the end all for business meetings, but it is one of the tools available to use. If used properly, it can be quite successful. 

And as far as Kens&#039; viewpoint.....please keep an open mind. It was surprizing to me to find all the benefits in SL. But as you say, there are drawbacks and people do get lost and fail to distinquish between what is real and not. But the same people who fall into the trap of SL would fall into another trap if SL were not available. And when You chose to sit at a computer or a Tv instead of enjoying the real world, you have definately lost out.  I have conducted business in SL with people from all over the world that I would never have been able to network with in RL. It is a tool. Nothing more or less for business and should be used to that effect.

On a side note, as far as AV&#039;s (avatars) , you learn to listen to the person talking and not see the &quot;shell&quot;. Isn&#039;t that the ideal of what most people look for?</description>
		<content:encoded><![CDATA[<p>Very interesting article and comments. I have visited SL  for 1 1/2 years. In that short time I have seen alot of changes. I entered SL after listening to Science Friday on public radio discuss it and seeing several articles about it. I have found it an immensely rewarding place to visit. I live VERY remote in RL. There are no local places to visit and discuss topics, to continue my education, or to hold  business meetings. I have found this and more in SL. I have found that you can create what you want in SL.  SL is not the end all for business meetings, but it is one of the tools available to use. If used properly, it can be quite successful. </p>
<p>And as far as Kens&#039; viewpoint.....please keep an open mind. It was surprizing to me to find all the benefits in SL. But as you say, there are drawbacks and people do get lost and fail to distinquish between what is real and not. But the same people who fall into the trap of SL would fall into another trap if SL were not available. And when You chose to sit at a computer or a Tv instead of enjoying the real world, you have definately lost out.  I have conducted business in SL with people from all over the world that I would never have been able to network with in RL. It is a tool. Nothing more or less for business and should be used to that effect.</p>
<p>On a side note, as far as AV&#039;s (avatars) , you learn to listen to the person talking and not see the &#034;shell&#034;. Isn&#039;t that the ideal of what most people look for?</p>
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	<item>
		<title>By: Ken</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-336</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Wed, 14 May 2008 17:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-336</guid>
		<description>Amanda I just read your post and it appears you may be in need of therapy.  Your obviously having difficulty distinguishing between fantasy and reality thats what makes Second Life so dangerous.  Its a reality escape tool kinda like LSD.  Its not a business tool and it certainly is not a social networking tool.  Step away from the PC and go out and enjoy the sunshine.</description>
		<content:encoded><![CDATA[<p>Amanda I just read your post and it appears you may be in need of therapy.  Your obviously having difficulty distinguishing between fantasy and reality thats what makes Second Life so dangerous.  Its a reality escape tool kinda like LSD.  Its not a business tool and it certainly is not a social networking tool.  Step away from the PC and go out and enjoy the sunshine.</p>
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		<title>By: Paul</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-335</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 14 May 2008 17:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-335</guid>
		<description>As I see it, a key aspect of SL is that your avatar doesn&#039;t necessarily mirror who you are, as far as looks go. In opposition to that, a usable conference application would have to guarantee that the avatar conveys the idea that it is actually you who is represented, i.e. mimic your essential features, physical and psychological. Else, participants will be misled in many ways and in the end become mistrusting, rendering the whole idea useless. This might look like taking a step back for SL, since it is about freeing oneself of such barriers, but in the long run it will be apparent that it has to become more secure for those wanting to be in &quot;indentity-safe&quot; environments such as conference sites.</description>
		<content:encoded><![CDATA[<p>As I see it, a key aspect of SL is that your avatar doesn&#039;t necessarily mirror who you are, as far as looks go. In opposition to that, a usable conference application would have to guarantee that the avatar conveys the idea that it is actually you who is represented, i.e. mimic your essential features, physical and psychological. Else, participants will be misled in many ways and in the end become mistrusting, rendering the whole idea useless. This might look like taking a step back for SL, since it is about freeing oneself of such barriers, but in the long run it will be apparent that it has to become more secure for those wanting to be in &#034;indentity-safe&#034; environments such as conference sites.</p>
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		<title>By: Ken</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-334</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Wed, 14 May 2008 17:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-334</guid>
		<description>Second Life is a waste of time. Its only really there for those that wish to escape reality.  Its shame that people even go there. Its not a viable work place and whole concept was detined to fail to begin with,  There is actually a whole real world to explore believe it or not. Virtual worlds are bad places to go and Second Life is a true example of why a lot of the internet is such a waste.</description>
		<content:encoded><![CDATA[<p>Second Life is a waste of time. Its only really there for those that wish to escape reality.  Its shame that people even go there. Its not a viable work place and whole concept was detined to fail to begin with,  There is actually a whole real world to explore believe it or not. Virtual worlds are bad places to go and Second Life is a true example of why a lot of the internet is such a waste.</p>
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		<title>By: Mondo Tomorrow</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-332</link>
		<dc:creator>Mondo Tomorrow</dc:creator>
		<pubDate>Wed, 14 May 2008 17:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-332</guid>
		<description>I have an avatar on Second Life that I started because of my company, but nothing seems to have come of that effort. On the other hand, I&#039;ve hang out on SL when I travel a lot for my job because I become an insomniac on the road. There&#039;s usually always something interesting going on, even if its 3:00 am. I&#039;m not sure it will ever be a business platform in the way many corporations might require, but it certainly is a compelling place. I for one, believe corporate involvement will probably wreck the place. The whole reason it works is that it is NOT real life. If it becomes real life, what&#039;s the point in having an alternative universe?</description>
		<content:encoded><![CDATA[<p>I have an avatar on Second Life that I started because of my company, but nothing seems to have come of that effort. On the other hand, I&#039;ve hang out on SL when I travel a lot for my job because I become an insomniac on the road. There&#039;s usually always something interesting going on, even if its 3:00 am. I&#039;m not sure it will ever be a business platform in the way many corporations might require, but it certainly is a compelling place. I for one, believe corporate involvement will probably wreck the place. The whole reason it works is that it is NOT real life. If it becomes real life, what&#039;s the point in having an alternative universe?</p>
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		<title>By: Unknown SL Resident</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-330</link>
		<dc:creator>Unknown SL Resident</dc:creator>
		<pubDate>Wed, 14 May 2008 16:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-330</guid>
		<description>Second Life will most likely not reach a &quot;work-force version&quot; due to the fact that people only use it for fun. Those who build (the process to make the wire-frames and textures), those who script (the process of adding actions, whether menu-triggered or commanded in other ways), and the &quot;consumers&quot; who buy these items primarly do this for the fact that is a fun way to get away from reality.

You can get almost anything you can think up of in SL, and if you can&#039;t get it, you can easily request it from those who build like items. If you want an avatar to look like Cousin It from the Addams Family, then you can buy the item or make it yourself as it is easy to find the tools you need for such an endeavor.

Now, seeing it as a viable &quot;work-place&quot;? Eh, no... doesn&#039;t seem plausible for many companies due to the fact that it would only be productive to digital-content creators for business. This 3-D avatar chat client is very taxing for performance on most systems due to being a high-end graphics.

You want a client that may be more oriented to a work-place setup? Try IMVU, SL is a &quot;world&quot; where you see, move around, do things.... IMVU is more oriented towards &quot;rooms&quot; where you are least likely to get outside interference from other conferences going on and require less system requirements.</description>
		<content:encoded><![CDATA[<p>Second Life will most likely not reach a &#034;work-force version&#034; due to the fact that people only use it for fun. Those who build (the process to make the wire-frames and textures), those who script (the process of adding actions, whether menu-triggered or commanded in other ways), and the &#034;consumers&#034; who buy these items primarly do this for the fact that is a fun way to get away from reality.</p>
<p>You can get almost anything you can think up of in SL, and if you can&#039;t get it, you can easily request it from those who build like items. If you want an avatar to look like Cousin It from the Addams Family, then you can buy the item or make it yourself as it is easy to find the tools you need for such an endeavor.</p>
<p>Now, seeing it as a viable &#034;work-place&#034;? Eh, no... doesn&#039;t seem plausible for many companies due to the fact that it would only be productive to digital-content creators for business. This 3-D avatar chat client is very taxing for performance on most systems due to being a high-end graphics.</p>
<p>You want a client that may be more oriented to a work-place setup? Try IMVU, SL is a &#034;world&#034; where you see, move around, do things.... IMVU is more oriented towards &#034;rooms&#034; where you are least likely to get outside interference from other conferences going on and require less system requirements.</p>
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		<title>By: Brian</title>
		<link>http://business.blogs.cnn.com/2008/05/13/a-second-act-for-second-life/#comment-328</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 14 May 2008 15:30:00 +0000</pubDate>
		<guid isPermaLink="false">http://cnnibusiness.wordpress.com/?p=29#comment-328</guid>
		<description>I agree with &quot;The Office&quot;.

Dwight: &quot;Second Life&quot; is not a game, there are no winners or losers.
Jim: Oh, there are losers.</description>
		<content:encoded><![CDATA[<p>I agree with &#034;The Office&#034;.</p>
<p>Dwight: &#034;Second Life&#034; is not a game, there are no winners or losers.<br />
Jim: Oh, there are losers.</p>
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